top of page
Recent Posts






Archive
Tags


Gold - Log #8
Final Wrap-up The project is coming to a close, assets getting finalized, the game loop is being checked and tested, every aspect of the...


Gold - Log #7
Final Tower This week, the tower was imported and the puzzle mechanics were implemented. It was covered in vines, replacing the original...


Gold - Log #6
Level Tweaks Elements of the level needed to be edited, the PAX and Armageddon showcase feedback really highlighted key issues that the...
Gold - Log #5
PAX + Armageddon, nothing huge to report... The Artists Aidan I was in Melbourne this week along with the other artists, attending GCAP...


Gold - Log #4
Pressure Plates v2.0 The updated pressure plates were finished last week and imported this week - complete with emissive maps to show...


Gold - Log #3
Cinematic Camera Adding more Cinematic camera tracks, to highlight the island rebuild. New system for handling movement, beginning and...


Gold - Log #2
Maze We designed and begun the planning process to implement two tower with a single “larger” puzzle, the first tower (contained within...


Gold - Log #1
LOD’s This week I began creating LOD’s for the rock prefabs in the game to improve performance. Collectibles A system for collectible...


Beta - Log #3
Quality of Life Update QA testing from our lecturer highlighted a lot of issues, most of which were quality of life updates for the game....


Beta - Log #2
Cinematic Camera A system to capture important moments in the game, to take control away from the player’s in a brief moment to highlight...
bottom of page